Designing Online Learning Environments that Engage
Learners
(first published on OnCUE Summer 2010 Vol. 32 No. 2 p. 10-11 and cross posted on barbarabray.net)
Teaching online is fundamentally different than teaching
face-to-face. The design of effective online learning environments
requires rethinking teaching practices. The rapid advances of
educational technology encourages the growth of collaborative online
learning experiences unconstrained by time and space. Even so, students
may not learn from technology alone; they learn with the support of
competent facilitators who design learning strategies that support
learning goals and objectives.
Online learning technologies were first used to digitize existing
instructional materials for easier distribution, to enhance consistency,
and reduce costs. Unfortunately, this use of technology did not
actually improve instruction. Now there is a shift to more theory-based
online learning strategies that use technology to enhance an
instructionally sound learning experience that meets the needs of all
learners.
“Technology can play an important role in the achievement of learning
outcomes but it is not necessary to explain this enhancement with a
special account of learning. Rather, the challenge is to describe how
the technology allows underlying processes common to all learning to
function effectively (Mayes and de Freitas in Beetham and Sharpe, 2007,
pg 13).”
With funding cuts, districts are looking at creative ways to provide
courses not offered at their site. Students are becoming more proactive
along with their parents on what they need to meet their learning goals
so they graduate with appropriate credits. The number of K-12 students
taking online classes is growing exponentially. University students
take it a step further. They not only search for learning opportunities
at their school and online, they know a good online class. These
students are picky about which classes they sign up for and will drop a
class if the teacher is not effective. They are the new, savvy consumers
of online education. In response to their higher expectations,
designers of online education are incorporating increasingly
sophisticated instructional approaches such as animations and
simulations that address the challenges of presenting dynamic content to
learners.
I asked online learning providers from my PLN (Personal Learning
Network) how they design an environment that engages and motivates the
learner to actively participate in the learning process. The top answers
included:
Posting syllabus with due dates
Providing timely feedback
Individual support and coaching
Face-to-face meetings
All of these answers work to nudge the learner to logon, participate,
and complete an assignment. Yet, even experienced curriculum designers
are rethinking how to deliver instruction online so students want to be
engaged in the learning process. Survey respondents also shared that
about 10% drop out. Top three reasons presented were technology issues,
not able to do assignments, and motivation. As educators with limited
budgets and resources, we may be trailing the world of instructional
design. Today’s students are different than five years ago. They are
used to instant information, cell phones, games, and simulations. It is
going to be difficult to keep them engaged with traditional education.
Virtual University Class
Teaching online class
Scott McLeod, Ph.D., associate professor in educational leadership
and policy studies at Iowa State University, communicates with his
students via web cam. McLeod is teaching two sections of Educational Law
and Ethics wholly online for the first time this February. Each of his
students were given a webcam to allow face-to-face interaction without
having to leave their homes.
“The technology side of distance education is an add-on to the
instructional content,” McLeod said. “…when students have lived in this
online community for a semester, they start making connections back to
their schools and translate these educational practices to their
students and staff…”
Google Reader, Adobe Connect, and Moodle are also integrated into the
course. Students are able to use Google Reader to keep abreast of new
developments in their field, even after the class is complete.
“This enables them to continue learning,
far beyond the classroom,” McLeod stated.
Professors who find they need to promote their courses are
experimenting with social media and new technologies. Universities
around the world are building virtual classrooms with Second Life,
designing interactive programs and games, and posting free online
courses.
Experience History as it Happens
Launch
of Apollo 11
Maybe we need to find content that lets our students experience how
historical events really happened such as the John F. Kennedy
Presidential Library & Museum’s We Choose the Moon (http://wechoosethemoon.org).
At this site, users listen to the actual commentaries from Houston as
Apollo 11 is launched. Users can watch and hear what happened on their
own time by clicking through the stages and on different galleries.
Virtual Museums and Galleries
Schools are cutting back on field trips because of limited funds.
Students now can navigate around exhibits right from their desktop with
videoconferencing and links such as:
You as the teacher can be the instructional designer creating a
learning environment that is engaging and challenging. You can set the
pace and rhythm, vary the format of the instruction you deliver, give
the learner control, and make learning fun: fun for your students and
fun for you.
I recommend teachers building their own PLN with other teachers and
instructional designers where everyone collects rich curriculum and
learning activities to share with each other. Use social media and your
network to learn about new resources, bookmark and tag them in
del.icio.us or Diigo, and then share them with your students in an
organized way that enhances your instruction. There is no reason to
reinvent learning activities if they are already available.
Cited Sources
Beetham, H. & Sharpe, R., 2007. Rethinking Pedagogy for a Digital
Age: Designing and Delivering E-Learning 1st ed., Routledge.